Friday 5 February 2016

Definitions of key words

Dialogue:
Anti-realistic: something that isn't realistic, for example, in the grand Budapest hotel, the was they were talking was a bit unrealistic.
Naturalistic: something that is realistic.
Fictional dialogue: this helps you to understand the scene properly, for example, in the car scene in children of men, the woman in the back said "we're not gonna make it".

Music:

Diegetic: this is when the music goes along with the scene, for example, when the radio was playing in the car while the people were talking.
Non-diegetic: this is when the music doesn't go with the scene and it just plays over the dialogue.
Genre: this is the type of music that it could be e.g. if its classical, pop, r&b.
Establishing sound: The sound at the beginning of the scene
Sound motif: this is the sound that goes with a certain situation.
Mood: this is when the music could be sad, happy or scared.
Score: the soundtrack where the music is created specifically for the scene. For example, in 'it follows'
Tone: when the music is light, dark, warm or cold

Sound fx:

Ambient: this is to do with the background sound
Synchronous: this is when you see the cause for the sound.
Non-synchronous: this is when you can't see the cause for the sound
Hyper-real: is the realistic sound but it becomes almost beyond being realistic.
Sound bridge: this is noticeable when the scenes are changing and the sound effects goes from one scene to the other.
Sound mix: the overall sound of everything happening in the scene.
Emotional realism: this is any sound that gets you into a characters head. This usually matches the emotions of the character.

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